REAL TIME PITCH DETECTION GAME TO INTRODUCE LOCAL SONGS

Authors

  • M. Puspitasari Department of Creative Multimedia Technology Electronic Engineering Polytechnic Institute of Surabaya, EEPIS Surabaya
  • M. Safrodin Department of Creative Multimedia Technology Electronic Engineering Polytechnic Institute of Surabaya, EEPIS Surabaya
  • F. N. C. Bagar Department of Creative Multimedia Technology Electronic Engineering Polytechnic Institute of Surabaya, EEPIS Surabaya

DOI:

https://doi.org/10.4314/jfas.v10i2s.24

Keywords:

local song, pitch detection, FFT, Blackman Harris

Abstract

Nowadays, Indonesians are getting less interested in traditional songs. This leads to more of the younger generation being unfamiliar with their own local songs. This research aims to reintroduce local songs, especially to younger generation with game as a media. Inspired by karaoke box in which user sings along with the music, players in this game are able to control their character using their voice. The character they’re playing will move up and down based on how high or low the pitch they sing. In the other hand, the obstacles in this game is also automatically generated by the game following the melody of the song played in the background. Applied in this research are the FFT theorem and Blackman Harris windowing technique. The combination of both theorem and technique are implemented in Unity game engine with C# as programming language. The unique game play is implemented in order to gain interest of public, so that the goal of the research could be met.

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Published

2018-02-01

Issue

Section

Research Articles